Azhar Khal'drossi
THE HELLHOUND OF AL BHADIR
Fire rages, consuming everything in its path, indiscriminate in its hunger. Yet fire also dances, in the midst of darkness, with a defiant beauty.
CHARACTER APPLICATION FOR CONVERGENCE RP
General Information
Artist @toesthee
NAME | Azhar Khal'drossi |
ALIAS | The Hellhound of Al Bhadir |
PRONOUNS | He/Him |
AGE | Around ~100 |
BIRTHDAY | Iustitia 28 |
SPECIES | Ifrit (Djinn) |
BEAST HEIGHT | 13'1" (400 cm) |
HUMAN HEIGHT | 6'5" (195 cm) |
MAJOR ARCANA | VII. The Chariot |
PLACE OF ORIGIN | The Al Ruwan Sands |
Character Reference
Artist @meowmonsta
Personality
+ TENACIOUS, CONFIDENT, FORCE OF WILL
= WILD, UNINHIBITED, RAMBUNCTIOUS
– INSENSITIVE, OBTUSE, OBNOXIOUS
Azhar Khal'drossi can be summed up in three words: loud-mouthed idiot. He is brash, fearless, bold and perpetually talks like he's speaking in ALL-CAPS. He certainly can get on people's nerves with his rambunctious personality. Azhar is also wholly incapable of reading the room and frequently crosses invisible social boundaries. Because of this, he can come off as insensitive and rude, but he doesn't mean it. He's just an ignorant mongrel and if confronted about his behavior, he'll try to knock it back a peg or two. (He's a good boy at heart.)Because he was a beast living on primal instincts for most of his life, Azhar does not understand societal sensibilities. For example, he sees nothing wrong with eating human children. To him, they're just pesky little things anyways. Yet, despite his dubious principles, the hellhound is dependable and loyal to a fault. Once he considers someone as part of his "pack" he is forever a devoted friend and ally.Azhar's emotions can flip on the flick of a switch. It is as easy to provoke him into a rage as it is to placate him with a simple treat. His emotions vary widely and easily, making him quite unpredictable at times. However, his most notable trait is his indominable spirit. Regardless of how insurmountable of an obstacle, he will face it head on and with a steadfast determination.
Background
From the ashes of a wildfire the ifrit woke, his maw hungering for the taste of flesh. Devour, devour, devour, like how a wildfire consumes everything in its path. That was all the ifrit knew.The beast became an infamous name for travelers that would brave the desert of Al Ruwa, particuarly near the region of Al Bhadir. Thus known as the Hellhound of Al Bhadir, this monster born of fire terrorized the sands for half a century. That was, until the Sultanate had had enough and put a bounty on the Hellhound's head, calling for mercenaries to rid them of the menace that threatened their trade routes. Thus, the hunter became the hunted.However, the Hellhound of Al Bhadir was a fierce and uncontrollable force of nature. He scorched, he burned, and he ate all of the foolhardy hunters that came for his head. However, of course, that could not last. The more he killed the more notorious his reputation became. Eventually, even the celebrated Pale Wolves answered the call and the Hellhound of Al Bhadir was bested by one of theirs – a pale unnamed hunter.As the Hellhound lay in the sands, heaving his final breaths, the pale hunter kneeled next to him and placed a hand on his bleeding hide. It was a gentleness that the ifrit was not accustomed to; after all, he only ever knew the harshness of the unforgiving dunes where the only rule was to eat or be eaten.The pale hunter said to him: "I was once a monster like you, desperate to survive in a desolate and bleak world. Yet even monsters like you and I deserve a chance at life."Then, the pale hunter left without severing his head to present to the Sultan. For an inconceivable reason, his life had been spared. The ifrit was left to ponder these words. This act of clemency sparked the embers of change within his heart. He questioned for the first time, why do I burn, why do I devour, why do I persist?Then as he lay, recovering from his wounds, a vision of a burning wheel came to him in his feverish state. Its words branded itself on the ifrit's soul: "Will is a beast of burden. Find your path and blaze forth, Hound of mine."When the ifrit woke, he was granted a brand upon his brow and the ability to take on a new human form. From then on, he wandered the lands of Nadir as a man and not a beast. He crossed the desert sands. He traveled across the continent. Eventually, he even took on a name, Azhar Khal'drossi, gifted to him by a dear companion on the road.After another half-century of walking the lands on two feet, Azhar came to a (belated) conclusion that he must find the pale hunter who had spared him. The beast inside him hungered to challenge him once more, but it was not only the thirst of battle that drove him. For Azhar owed this man a life's debt and an eternal gratitude for granting him this second life.However, the ifrit had no sense of a short-lived species' limited years. By the time he arrived in the capital of the Pale Wolves, the pale hunter had long since passed. Still, Azhar decided to stay with the Order. After all, the pale hunter had served in their ranks. Perhaps he too could blaze his path forward from here.And so the Hellhound of Al Bhadir, becomes a whelp of the Pale Wolves.
General Stats
LEVEL 2 | TOTAL STAT POINTS: 23 | TOTAL MP: 13
STRENGTH | DEXTERITY | INTELLIGENCE | VITALITY |
---|---|---|---|
4 | 6 | 1 | 5 |
Combat Stats
HP | AC | DR | AB | DD |
---|---|---|---|---|
100 | 18 | 8 | 7 | 32 |
Inventory
MARTIAL WEAPON | CURVED SHAMSHIR
Azhar wields a curved shamshir that he picked up during his travels through Al Ruwa. He's quite proficient at handling the martial weapon, but he still prefers to fight in his ifrit form when viable.
ITEM | A SINGLE INVISIBILITY POTION
A reward for clearing out the mobile granite statues at the Temple of Fools.On use, the drinker can turn invisible, becoming impossible for ordinary people to see without the aid of spellcraft. However, they can still be heard, and attacking or casting a spell ends the effect.Duration: 1 minute, one time use.
Magical Abilities
1ST LEVEL MAGIC | THE HELLHOUND OF AL BHADIR
Azhar uses his action to sear away the flesh and bones of his mortal form to become the Hellhound of Al Bhadir once more. In his ifrit shape, his normal attack deals fire elemental damage. Additionally he gains +2 DEX and advantage on INT checks using scent and sound, but he can no longer use simple/martial weapons in this form.He must cast this spell again to return to his human form.
1ST LEVEL MAGIC | THE WICKED LICK OF FIRE
Azhar uses an action to ignite the blade of his shamshir or, in ifrit form, his claws. This deals an additional +5 fire elemental damage whenever he lands a hit. The weapon of choice stays lit for a duration of 10 rounds.
1ST LEVEL MAGIC | CAUTERIZE WOUNDS
As a beast born of flame, Azhar can cauterize his own wounds without harm to himself. Upon being hit by an attack, Azhar can use his reaction to sear his wounds shut, healing up to 30 HP.
Physical Feats
1ST LEVEL PHYSICAL FEAT | CRITICAL HIT
The Hellhound of Al Bhadir has a keen eye for weakpoints. He is not above using them against his enemy. Rolling a natural 20 on an attack roll allows Azhar to land a Critical Hit, doubling the attack damage on the target.
1ST LEVEL PHYSICAL FEAT | THE BEAST'S FERVOR
The power of the fire element sears through his veins, invigorating the battle-worn ifrit with renewed fervor! When Azhar's HP falls below 50%, he can choose to recover up to 50 HP.Limited to two uses per diem.
1ST LEVEL PHYSICAL FEAT | AN INDOMITABLE SPIRIT
Azhar has grown more deft and more resilient with his training under the Pale Wolves. His AC increases by a number equal to his level.
1ST LEVEL PHYSICAL FEAT | A KEEN INSTINCT
Azhar has honed his battle senses with his experience fighting against beasts. His AB and DD increases by a number equal to his character level.
2ND LEVEL PHYSICAL FEAT | THE BEAST'S RESILIENCE
When Azhar's HP falls below 50%, his damage dealt increases by 1.2x.
2ND LEVEL PHYSICAL FEAT | THE BEAST'S ENDURANCE
Once per battle encounter, when Azhar takes a hit that would knock him to 0 HP, through his own force of will, he can fall to 1 HP instead.
2ND LEVEL PHYSICAL FEAT | DOUBLE ATTACK
Azhar attacks twice per turn, instead of just once.
2ND LEVEL PHYSICAL FEAT | SAVAGE ATTACK
Rolling a NAT19 or a NAT20 allows Azhar to land a Critical Hit, doubling the attack damage. (Requires Lv. 1 Physical Feat, Critical Hit.)
2ND LEVEL PHYSICAL FEAT | COUNTERATTACK
When an enemy misses, Azhar can immediately make one attack for free.
Misc. Info
Ifreet are a kind of djinn that can manifest from the harsh elements of nature. Compared to their other brethren, they tend to take on more monstrous and beast-like forms. Their life-span is dependent on the severity of the calamity that birthed them and on average they live for about three centuries, though on rare occasion, they can persist for longer if they are conceived from very extreme natural disasters. Azhar was born from a moderate wildfire so he's also just of moderate strength and lifespan (aka just a minor elemental spirit, of sorts!)
His current form is quite similar to that of a genasi as he retains some of his past traits as an ifrit – most notably the flaming tips of his hair. However, he can freely sear away the flesh and bones of his humanoid form to become the Hellhound of Al Bhadir once more. He prefers to fight in his original form.
Azhar's arcana mark is a simple flame upon his forehead. This is frequently mistaken as a mark of the Sun Arcana, and even Azhar is not completely certain whom amongst the Major Arcana he encountered in his dream. But, well, it matters little to him anyways.
Azhar is terrible at remembering names, so he gives nicknames to the people that he is fond of. These names usually have to do with the diverse denizens of the Al Ruwan Sands – monsters and desert critters both.
OOC Info.
NAME | ELY
PRONOUNS | Any pronouns are okay!
TIMEZONE | GMT-5/4 (EST/EDT)
RP PREFERENCES | I'm pretty flexible when it comes to RP and don't have any major squicks or triggers, but if you're uncertain, feel free to ask!
MISC. INFO | I have a singular braincell dedicated to my childhood personal OC's (Lorence & Laurel) whom I love with all my heart.